Full-stack product system
Featured buildPokemon Go Nexus
A full-stack Pokemon GO platform with React web/mobile clients, Go and Express services, Kafka event sync, geospatial search, and persistent storage.
Software Engineer / Computer Science
Software engineer and BCIT Applied Computer Science student building ambitious full-stack, systems, games, and AI projects.
I care about useful results: designing clear systems, shipping working software, and using modern tools thoughtfully to move faster without giving up ownership of quality.
Projects
These are the builds I want recruiters to evaluate me by: real systems with service boundaries, runtime constraints, tooling, tests, and follow-through.
Full-stack product system
Featured buildA full-stack Pokemon GO platform with React web/mobile clients, Go and Express services, Kafka event sync, geospatial search, and persistent storage.
Go game analytics backend
A League of Legends analytics platform with a Go API, Riot Games API collector worker, ClickHouse read models, React UI, Docker deployment, and rate-limit-aware data ingestion.
C++ engine and game systems
An engine-first C++20 auto-battler prototype with app loop/window/input infrastructure, OpenGL and Direct3D 12 rendering, Lua gameplay, VFX tooling, and headless tests.
Skills
A compact skills matrix for the languages, frameworks, systems, and fundamentals behind the project work.
Education
Current Applied Computer Science study, earlier computing diploma work, and audio production training.
BCIT
Expected May 2027BCIT
May 2024SAE Institute
June 2020Experience
A compact timeline of technical support, data operations, and client-facing work that complements the project portfolio.
Contributed to a BCIT student client project building a desktop tool for Savepoint's AI video workflow, focused on preparing training and learning datasets.
Contributed to a semester-long client project for a PDF-based study workspace with AI writing tools, deployment work, and handoff responsibilities.
Firefly Systems IT Support
Provided end-to-end technical support for a now-closed IT support company across desktop, mobile, cloud, networking, and account administration environments.
Built cleaner data workflows for music catalog operations, royalty claim readiness, and targeted research.
Client-facing studio work spanning Pro Tools session management, live-floor recording support, signal flow, analog gear, and quality control.
Built and operated a large gaming content channel through consistent delivery, analytics, audience awareness, and brand partnerships.